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Example: Short Sword of Might


The numbers listed next to the items the prefixes appear on, are levels used in several calculations (Gambling, Horadric Cube Recipes, more). These are not to be confused with the Level Requirements that you actually see listed on items. These levels are also not the character levels required to use or find these suffixes. A level of 30 on a suffix doesn't mean you have to be 30 to see or use it. However, if your character level is at that level shown next to the item, you will be able to create (Horadric Cube) and Gamble these magical bonuses. The uses of these levels will be shown in more detail in other sections of this guide.

Item Level Requirements
When items list a Level Requirement, the number listed is 75% of the highest prefix or suffix level (as shown on this page) on the item. For example, an Amulet of the Titan(58) with Titan as the highest prefix (or suffix) would have a level requirement of 43. Rare Items do not list the magic prefixes and suffixes by name so you will have to figure out based on their stats what magic prefixes and suffixes are being used.

Items shown in yellow can appear on both Magic and Rare Items. Items shown in violet can only appear on Magic Items but not Rare Items.

Armor = Body Armor, Boots, Gloves, Belts, Helms, Paladin Shields, Necromancer Shrunken Heads
Head = Circlets, Druid Pelts, Barbarian Helms, Helms
Rod = Scepters, Wands, Staves
Melee Weapons = Amazon Spears, Wands, Staves, Maces, Swords, Katars, Orbs, Axes, Spears, Polearms
Missile Weapons = Amazon Bows, Bows, Crossbows, Amazon Javelins
Weapon = Missile Weapon, Melee Weapon, Thrown Weapon

The numbers in Brackets (level)[number] show the range of bonus for that level.

+ Strength
 Available on
Strength +1-2 to Strength Amulets(1), Belts(1), Circlets(1), Clubs(1), Hammers(1), Body Armor(5), Maces(5), Rings(1)[1](5)[1-2], Scepters(5), Gloves(1)[1](12)[1-2], Melee Weapons(12), Shields(12)
Might +3-5 to Strength Amulets(10), Belts(10), Circlets(10), Clubs(10), Hammers(10), Body Armor(21), Maces(21), Rings(21), Scepters(21), Gloves(33), Melee Weapons(33), Shields(33)
Ox +6-9 to Strength Amulets(26), Belts(26), Circlets(26), Clubs(26), Hammers(26), Body Armor(38), Maces(38), Rings(38), Scepters(38), Gloves(45), Melee Weapons(45), Shields(45)
Giant +10-15 to Strength Amulets(42), Belts(42), Circlets(42), Clubs(42), Hammers(42) Body Armor(55), Maces(55), Rings(55), Scepters(55) Gloves(59), Melee Weapons(59),
Titan +16-20 to Strength Amulets(58), Belts(58), Circlets(58), Clubs(58), Hammers(58) Body Armor(74), Maces(74), Rings(74), Scepters(74)
Atlas +21-30 to Strength Amulets(71), Belts(71), Circlets(71), Clubs(71), Hammers(71)

+ Dexterity
 Available on
Dexterity +1-2 to Dexterity Amulets(2), Bows(2), Circlets(2), Crossbows(2), Gloves(1)[1](6)[1-2], Rings(1)[1](6)[1-2], Body Armor(13), Boots(1)[1](13)[1-2]
Skill +3-5 to Dexterity Amulets(11), Bows(11), Circlets(11), Crossbows(11), Gloves(22), Rings(22), Body Armor(34), Boots(34)
Accuracy +6-9 to Dexterity Amulets(27), Bows(27), Circlets(27), Crossbows(27), Gloves(39), Rings(39), Body Armor(46), Boots(46)
Precision +10-15 to Dexterity Amulets(43), Bows(43), Circlets(43), Crossbows(43), Gloves(56), Rings(56), Body Armor(60), Boots(60)
Perfection +16-20 to Dexterity Amulets(59), Bows(59), Circlets(59), Crossbows(59), Gloves(75), Rings(75)
Nirvana +21-30 to Dexterity Amulets(72), Bows(72), Circlets(72), Crossbows(72)

+ Energy
 Available on
Energy +1-3 to Energy Amulets(1), Circlets(1), Orbs(1), Staves(1), Wands(1), Helms(4), Scepters(4), Rings(1)(7)
Mind +4-6 to Energy Amulets(7), Circlets(7), Orbs(7), Staves(7), Wands(7), Helms(10), Scepters(10), Rings(13)
Brilliance +7-10 to Energy Amulets(13), Circlets(13), Orbs(13), Staves(13), Wands(13), Helms(16), Scepters(16), Rings(21)
Sorcery +11-15 to Energy Amulets(21), Circlets(21), Orbs(21), Staves(21), Wands(21), Helms(26), Scepters(26), Rings(31)
Wizardry +16-20 to Energy Amulets(31), Circlets(31), Orbs(31), Staves(31), Wands(31), Rings(31)
Enlightenment +21-30 to Energy Amulets(41), Circlets(41), Orbs(41), Staves(41), Wands(41)

+ Life
 Available on
Jackal +1-5 to Life Amulets(1), Barb Helms(1), Belts(1), Body Armor(1), Circlets(1), Druid Pelts(4), Shields(4), Clubs(8), Hammers(8), Helms(8), Maces(8), Rings(8)
Fox +6-10 to Life Amulets(7), Barb Helms(7), Belts(7), Body Armor(7), Circlets(7), Dru Pelts(11), Shields(11), Clubs(17), Hammers(17), Helms(17), Maces(17), Rings(17)
Wolf +11-20 to Life Dru Pelts(11), Shields(11), Amulets(15), Barb Helms(15), Belts(15), Body Armor(15), Circlets(15), Clubs(17), Hammers(17), Helms(17), Maces(17), Rings(17)
Tiger +21-30 to Life Amulets(20), Barb Helms(20), Belts(20), Body Armor(20), Circlets(20), Dru Pelts(43), Shields(43), Clubs(51), Hammers(51), Helms(51), Maces(51), Rings(51)
Mammoth +31-40 to Life Amulets(20), Body Armor(20), Belts(20), Barb Helms(20), Circlets(20), Dru Pelts(59), Shields(59), Clubs(68), Hammers(68), Helms(68), Maces(68), Rings(68)
Colossus +41-60 to Life Amulets(30), Barb Helms(30), Belts(30), Body Armor(30), Circlets(30), Dru Pelts(75), Shields(75)
Squid +61-80 to Life Amulets(40), Barb Helms(40), Belts(40), Body Armor(40), Circlets(40)
Whale +81-100 to Life Amulets(50), Barb Helms(50), Belts(50) Body Armor(50), Circlets(50)

+ Light Radius
 Available on
Light +1 to Light Radius, +15 To Attack Rating Amulets(1)[+10 AR](6), Body Armor(6), Rings(1)[+10 AR](6), Rods(6)
Radiance +3 to Light Radius, +30 To Attack Rating Amulets(15), Bows(15), Crossbows(15), Helms(15), Rings(15), Rods(15)
Sun +5 to Light Radius, +5% Bonus To Attack Rating Amulets(17), Bows(17), Crossbows(17), Gloves(17), Helms(17), Rings(17), Rods(17)

The base Light Radius is 13. The Max Light Radius you can have is 18 so anything more than net +5 to Light Radius will not matter.

+ Minimum Damage
 Available on
Worth +1-2 to Minimum Damage Weapons(2), Amulets(15), Circlets(15), Rings(15)
Measure +3-4 to Minimum Damage Weapons(12), Amulets(37), Rings(37), Circlets(37)
Excellence +5-8 to Minimum Damage Weapons(24), Amulets(59), Circlets(59), Rings(59)
Performance +9-14 to Minimum Damage Weapons(48), Rings(81), Amulets(81), Circlets(81)
Transcendence +15-20 to Minimum Damage Weapons(76)

+ Maximum Damage
 Available on
Craftsmanship +1 to Maximum Damage Amulets(1), Rings(1), Weapons(1)
Quality +2 to Maximum Damage Weapons(4)
Maiming +3-4 to Maximum Damage Weapons(7), Amulets(42), Rings(42), Shields(42)
Slaying +5-7 to Maximum Damage Weapons(11)
Gore +8-10 to Maximum Damage Weapons(14)
Carnage +11-14 to Maximum Damage Weapons(19)
Slaughter +15-20 to Maximum Damage Weapons(25)
Butchery +21-40 to Maximum Damage Weapons(35)
Evisceration +41-63 to Maximum Damage Weapons(45)

+ Fire Damage
 Available on
Flame Adds 1 Minimum and 2-6 Maximum Fire Damage Weapons(1)[1-2](4)[1-(2-6)], Amulets(40), Gloves(40), Rings(40)
Fire Adds 1-4 Minimum and 6-11 Maximum Fire Damage Weapons(15)
Burning Adds 5-9 Minimum and 10-20 Maximum Fire Damage Weapons(25)
Incineration Adds 10-20 Minimum and 21-75 Maximum Fire Damage Melee Weapons(43)

+ Cold Damage
 Available on
Frost Adds 1 Minimum and 1-2 Maximum Cold Damage - 2 sec Duration Weapons(1)[1 Min](4)[1 Min and 1-2 Max Cold Damage] Amulets(55), Belts(55)
Icicle Adds 1 Minimum and 3-4 Maximum Cold Damage - 3 sec Duration Weapons(13)
Glacier Adds 2-4 Minimum and 4-15 Maximum Cold Damage - 4 sec Duration Melee Weapons(27)
Winter Adds 5-9 Minimum and 16-50 Maximum Cold Damage - 5 sec Duration Melee Weapons(45)

+ Lightning Damage
 Available on
Shock Adds 1 Minimum and 6-8 Maximum Lightning Damage Weapons(1)[1-3](4)[1-(6-8)], Amulets(50), Boots(50), Rings(50)
Lightning Adds 1 Minimum and 9-16 Maximum Lightning Damage Weapons(15)
Thunder Adds 1 Minimum and 17-40 Maximum Lightning Damage Weapons(25)
Storms Adds 1-6 Minimum and 40-120 Maximum Lightning Damage Weapons(34)

+ Poison Damage
 Available on
Blight Adds 50 Poison Damage over 3 Seconds (Ring/Amu)/
Adds 7 Poison Damage over 3 seconds (Weapons/Circlets)
Circlets(5), Weapons(1)(5), Amulets(45), Rings(45)
Venom Adds 21 Poison Damage over 4 Seconds Circlets(15), Weapons(15)
Pestilence Adds 50 Poison Damage over 5 Seconds Circlets(25), Weapons(25)
Anthrax Adds 100 Poison Damage over 6 Seconds Weapons(33)

Poison Length Reduction
 Available on
Remedy Poison Length Reduced by 25% Amulets(7), Armor(7), Circlets(7), Rings(7)
Amelioration Poison Length Reduced by 50% Amulets(18), Body Armor(18), Circlets(18), Shields(18)
Defiance Poison Length Reduced by 75% Body Armor(18), Amulets(18), Circlets(18), Shields(18)

Poison Length Reduction reduces the amount of Poison damage taken.

+ Life Stolen
 Available on
Leech 3-5% Life Stolen Per Hit Weapons(6)[4-5%], Circlets(14)[3-5%], Rings(14)[3-5%] Amulets(24)[2-3%] Gloves(34)[3%]
Locust 5-7% Life Stolen Per Hit Melee Weapons(20)[6-7%], Circlets(47)[5-6%], Amulets(57)[4-5%] Rings(47)[5-6%]
Lamprey 7-9% Life Stolen Per Hit Melee Weapons(55)[8-9%], Circlets(77)[7-8%], Amulets(85)[6%] Rings(77)[7-8%]

The steal comes from how much damage you do to the monster. So 5% Life Stolen will return 5% of the damage you do to a monster. Life and Mana steal only work on melee and physical ranged attacks. Only Triumphant Items will return mana when using Elemental attacks and Bone Spells.

Some monsters and objects, like Skeletons and Fire Towers, will not give life when attacked.

+ Mana Stolen
 Available on
Bat 3-5% Mana Stolen Per Hit Weapons(7)[4-5%], Amulets(15)[3-4%], Circlets(15)[3-4%] Gloves(35)[3%] Rings(25)[2-3%],
Wraith 6-7% Mana Stolen Per Hit Melee Weapons(21)[6-7%], Amulets(58)[5-6%], Circlets(58)[5-6%] Rings(58)[4-5%],
Vampire 7-9% Mana Stolen Per Hit Melee Weapons(56)[8-9%], Amulets(78)[7-8%], Circlets(78)[7-8%], Rings(86)[6%],

The steal comes from how much damage you do to the monster. So 5% Mana Stolen will return 5% of the damage you do to a monster. Life and Mana steal only work on Melee, and physical ranged attacks, only Triumphant Items will return mana when using Elemental attacks and Bone Spells.

+ Life Regeneration
 Available on
Regeneration Replenish Life +3-5 Amulets(1)[+2](10)[+3-5], Belts(10), Circlets(1)[+2](10)[+3-5], Rings(10), Scepters(10), Gloves(40), Shields(40), Body Armor(70), Weapons(70), Boots(70)
Regrowth Replenish Life +6-10 Amulets(17)[6-10], Circlets(17)[6-10], Scepters(17)[6-10], Belts(55)[6-9], Rings(55)[6-9]
Revivification Replenish Life +11-15 Amulets(38), Scepters(38), Circlets(38)

Health does not regenerate unless helped with Potions, items or spells. Items with Life Regeneration will slowly restore Life between battles.

+ Weapon Speeds
 Available on
Readiness 10% Attack Speed Increase Weapons(5), Gloves(20)
Alacrity 20% Attack Speed Increase Weapons(25), Gloves(43)
Swiftness 30% Attack Speed Increase Melee Weapons(34)
Quickness 40% Attack Speed Increase Melee Weapons(46)

+ Chance to Block
 Available on
Blocking +10% Increased Blocking, 15% Faster Block Rate Shields(1)
Deflecting +20% Increased Blocking, 30% Faster Block Rate Shields(11)

Shields offer added Defense. They can offer magical attributes, but one of the best uses for Shields is for blocking attacks. Shields of Blocking and Deflecting, offer additional blocking coverage allowing you to block more hits! Always look at increasing your Chance to Block on a Shield.

Faster Hit Recovery
 Available on
Balance 10% Faster Hit Recovery Armor(5)
Equilibrium 17% Faster Hit Recovery Belts(9), Body Armor(9), Shields(9)
Stability 24% Faster Hit Recovery Body Armor(18), Belts(18)

This will allow you to recover from being stunned much faster when hit by a Monster. This is especially useful for characters that do a lot of melee fighting or that cannot afford to be stunned for very long.

Do Fast/Faster/Fastest Hit Recovery items stack?

Damage Reduction  
  Effect Available on
Health Damage Reduced by 1 Amulets(7), Body Armor(7), Circlets(7) Rings(7), Shields(7),
Protection Damage Reduced by 2 Amulets(18), Circlets(18)(24), Rings(18), Body Armor(24), Shields(24)
Absorption Damage Reduced by 3 Amulets(26), Circlets(26)(32), Body Armor(32), Shields(32)
Life Damage Reduced by 4-7 Amulets(35)[4], Circlets(35)[4](41)[4-7], Body Armor(41)[4-7], Shields(41)[4-7]
Life Everlasting Damage Reduced by 10-25 Amulet(45), Circlets(45)
Amicae Damage Reduced by 8-15 Body Armor(51), Circlets(51), Shields(51)

Magic Damage Reduction
 Available on
Warding Magic Damage Reduced by 1 Amulets(7), Body Armor(7), Circlets(7) Orbs(7), Rings(7), Shields(7),
Sentinel Magic Damage Reduced by 2 Amulets(18), Circlets(18)(24), Orbs(18), Rings(18), Body Armor(24), Shields(24)
Guarding Magic Damage Reduced by 3 Amulets(26), Circlets(26)(32), Orbs(26), Body Armor(32), Shields(32)
Negation Magic Damage Reduced by 4-6 Body Armor(41), Circlets(41)(42), Shields(41), Amulets(42), Orbs(42)

What is Magic Damage?
Magic Damage in this case is Fire, Cold, Lightning and Magic Damage (Bone Spells from Oblivion Knights).

More Gold
 Available on
Greed 25-40% Extra Gold From Monsters Amulets(2), Circlets(2), Rings(2)
Wealth 41-80% Extra Gold From Monsters Amulets(17), Belts(17), Boots(17), Circlets(17), Gloves(17)

Need some more gold to support your Gambling habit? Put on these items and see noticeable changes in the amount of gold that is dropped, especially on Champions. You can put together a gold finding set to put on when you have money problems.

Better Chance of Getting Magic Items
 Available on
Chance 5-15% Better Chance of Getting Magic Item Amulets(12), Boots(12), Circlets(12), Gloves(12), Rings(12)
Fortune 16-25% Better Chance of Getting Magic Item Amulets(16), Boots(16), Circlets(16), Gloves(16), Rings(42)
Luck 26-35% Better Chance of Getting Magic Item Amulets(26), Boots(26), Circlets(26)

"% Better Chance of Getting Magic Item" can provide a significant increase in the number Unique, Rare, and Set Items you find. Players that wish to find "good" Rare Items will want to invest heavily in this magical bonus.

[Learn more!]

- Cast Time
 Available on
Apprentice 10% Faster Cast Rate Amulets(5), Circlets(5), Orbs(5), Rings(5), Rods(5)
Magus 20% Faster Cast Rate Circlets(17), Orbs(17), Rods(17)

Which Skills are affected by Fast Cast Rate?
This does not apply to combat but instead only those skills that use a Cast animation. An example of this would be Fire Bolt or Inner Sight.

Do Fast/Fastest Cast Rate items stack?

Attacker Takes Damage
 Available on
Thorns Attacker Takes Damage of 1-3 Belts(1)[1](14)[1-3], Body Armor(1)[1](14)[1-3], Circlets(14)[1-3], Shields(1)[1](14)[1-3],
Spikes Attacker Takes Damage of 4-6 Belts(21), Body Armor(21), Circlets(21), Shields(21)
Razors Attacker Takes Damage of 7-9 Body Armor(34), Circlets(34), Shields(34)
Swords Attacker Takes Damage of 10-20 Body Armor(47), Circlets(47), Shields(47)

- %Item Requirements
 Available on
Ease Requirements -20% Body Armor(15), Shields(15), Weapons(15)
Simplicity Requirements -30% Body Armor(25), Shields(25), Weapons(25)

Requirements -x%, is that for this item only or all my items?
This item only.

Items of Ease and Simplicity are useful for classes with low Strength such as the Sorceress and Necromancer. Lowered Item Requirements can allow them to wear certain armor types that they would otherwise be unable to wear due to the high Strength requirements.

Faster Walking/Running Speed
 Available on
Pacing 10% Faster Run/Walk Boots(2), Circlets(2)
Haste 20% Faster Run/Walk Boots(22), Circlets(22)
Speed 30% Faster Run/Walk Boots(37), Circlets(37)
Transportation 30% Faster Run/Walk, Heal Stamina Plus 80-90% Boots(65)
Acceleration 40% Faster Run/Walk Boots(51)

Items of Pacing, Haste, Speed are really helpful to your character because they allow you to increase your walking and running speed without eating up additional stamina. Your character will be able to dodge monsters and run long distances much easier when using items that increase walking/running speed.

Walking/Running Speed items stack so if you happen to find two items with this property on them, they will combine to result in even faster Walking/Running Speeds.

Monster Knockback
 Available on
Bear Knockback Melee Weapons(8)

Attack Ignores Target's Defense
 Available on
Piercing Ignores Target's Defense Katars(25), Daggers(25), Rods(25)

When attacking Monsters, the target's Defense will not be counted which should make them easier to attack.

Prevent Monster Healing
 Available on
Vileness Prevent Monster Heal Melee Weapons(9)

Prevents the normal healing of a monster damaged by an item with this property.

Freeze Length Reduction
 Available on
Thawing Half Freeze Duration Amulets(10), Boots(10), Circlets(10), Gloves(10), Orbs(10), Rings(10), Shields(10)

Repair Durability
 Available on
Self-Repair Repair Durability (3) Armor(3), Weapons(3)
Fast Repair Repair Durability (5) Armor(20), Weapons(20)

 Available on
Ages Indestructible Armor(50), Weapons(50)

Replenish Quantity
 Available on
Replenishing Replenish Quantity (2) Throwing Weapons(5)
Propogation Replenish Quantity (24) Throwing Weapons(24)

Life Per Level
 Available on
Centaur + (0.75 Per Character Level) 0.75-74.25 Life (Based On Character Level) Amulets(20), Barb Helms(20), Body Armor(20), Druid Pelts(20)

Mana Per Level
 Available on
Memory + (0.5 Per Character Level) 0.5-49.5 To Mana (Based On Character Level) Amulets(20), Circlets(20), Druid Pelts(20)

Life and Mana Per Level
 Available on
Elephant + (0.5 Per Character Level) 0.5-49.5 To Life / + (0.25 Per Character Level) 0.25-24.75 To Mana (Based On Character Level) Circlets(37), Druid Pelts(37)

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