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Fury Werewolf Guide PvP
Welcome to my PvP Fury WereWolf Druid guide. This build will be able to compete with most pubby Paladins and Barbarians quite well. And is more than viable in any PvM applications. Enough chit-chat, though...
Why not start things off chronologically-With the low level setup. While there are many options available to you when it comes to �leveling gear� for this Wolf, I will give you one setup that is easily attainable.
Leveling Gear:
Gloves:
Now there are two choices here, BloodFists and Death�s. While the Bloodfists have a nice amount of Life, FHR, and 10 IAS, I find that Death�s are a better option when used in conjunction with the Death Sash as well. This provides 8% Life Leech as well as 30% IAS, 15% Resistance to all, and even the all important Cannot Be Frozen.
Belt:
If you chose to use Death�s Gloves, then no question you should be using Death�s Sash as well. Really an unbeatable combination for such a low level. However, if you went with Bloodfists another option is superior. Hsaru�s Belt is quite good, providing 20 Life and 20% Cold Resist. It really shines, though, when used in conjunction with Hsaru�s Boots, providing a Defense and Attack Rating boost based on Character Level. Another fair option is to just use any Rare/Magical Belt you come across leveling.
Boots:
Again, if you opted to use Hsaru�s Belt, then this is a no-brainer. Definitely Hsaru�s Boots as well. If you went with the Death�s combination, a great option for Boots would be Cow King�s Boots, with an amazing +20 Dexterity and nice amount of Fire Damage-at level 13 mind you-there really isn�t a better option here.
Rings:
Well this isn�t even really a decision, go with Angelic�s.
Amulet:
Again, nothing beats Angelic�s.
Armor:
Everybody loves Twitchthroe, with 20% IAS, +10 Dexterity and Strength, 25% Increased Chance of Blocking, it cannot be beaten at level 16.
Helm:
There are a few good choices here, Biggin�s Bonnet is useful with a nice boost-+15-to both Life and Mana as well as 30% Enhanced Damage and +30 Attack Rating. Though you may wish to switch this out once you reach 15-20, for something more suited to a WereWolf-possibly a nice Druid Pelt.
Shield:
I find that any old shield you can purchase will do fine until you reach 29, at which point a Rhyme Shield will help you level in Baal runs. Just try to find something with the �Deflecting� mod and you�ll be set.
Weapon:
Here you are on your own, as there are many different possibilities. I will mention, however, that Civerb�s Cudgel and Death�s Sword are both fine choices.
I find that the best way to go about leveling is:
1-4 in Cold Plains, raiding full Baal runs, etc.
4-8 in Stony Field, raiding more.
8-12 Tristram runs, make a pubby game for this.
12-15 Pit runs, raiding works best here.
15-20 Arcane.
20-24 Cows.
24-25 Ancients.
Then just pubby Baal runs.
Now to the fun part, Stats and Skills.
While there are different options when it comes to Skills setup, I�ll leave that decision up to you and give you both of the main builds.
SKILLS:
20 WereWolf-
You are a WereWolf, no question on maxing this.
20 Lycanthropy-
Again, imperative. More Life is never something to laugh at.
20 Fury-
Your main attack Skill, why wouldn�t you max it?
20 Heart Of The Wolverine OR Oak Sage-
This is where it gets tricky, while I prefer Heart of the Wolverine over Oak Sage, others may not agree. I feel that I just do not hit to my liking without the great Attack Rating bonus granted by Heart Of The Wolverine, and the Life will be plentiful with this build without Oak Sage. Not even mentioning the Damage bonus on Heart Of The Wolverine-Yes I am biased, but the choice is yours.
10 Cyclone Armor-
Must be cast BEFORE you �transform� into Wolf form, useful when facing Elemental Builds in pubby duels, or the occasional Melee Sorceress. Put all other remaining points after everything else here, or into Feral Rage if you�d like to focus more on PvM.
1 Feral Rage-
Gives you a Life Leech bonus as well as a Walk/Run Speed bonus when active, useful to get around faster. Remaining points here or Cyclone Armor, up to you.
3/2 Prerequisites-
You will have 3 Prerequisites if you use Heart Of The Wolverine as your Spirit, and 2 if you opt to use Oak Sage.
Again, quite a few choices to be made here, and I will leave these up to you rather than tell you what to do. Let me know if you have any other ideas or feedback specific to the Skills setup.
Base Stats at level 80:
Strength: 75
Dexterity: 170
Vitality: The rest, should be 225, depending on completion of the �Lam Esen�s Tome� quest.
What in the Hell is Energy?!?!?!
Here comes the fun, the PvP gear. You will NOT be able to use most of your gear until you have reached level 70, as the Base Strength is low in order to have as much Life as possible. I have put much thought into this, and believe it is the best possible setup for this Build to be effective. Here we go.
Gear:
Gloves:
Dracul's Grasp-
Life Tap, and a nice bonus to Strength. While some may prefer SteelRends, they throw your Strength Requirements way off, and frankly aren't worth losing the Life. +15 Strength is imperative, while the Life Leech and Defense aren't so important.
Belt:
Verdungo's Hearty Cord-
No question here, huge bonus to Vitality, DR, FHR, unbeatable. Get a xx/15 'Dungo's to reach the max %DR of 50%. Of course 40/15 is ideal, but not everyone can afford this.
Boots:
Gore Riders-
Fairly obvious choice. Open Wounds, Crushing Blow, Deadly Strike, +15 Strength. Great for ANY Melee character.
Sandstorm Treks-
While a nice eth pair of Treks is your best option, they're quite costly. Even a non-Ethereal set with nice Stats will do well here. 20% FHR, +15 Strength and Vitality, a good amount of Defense.
Rings:
Angelic-
There is no other viable option here. The mass amounts of AR that this combination carries is absolutely imperative to the success of this build.
Amulet:
Angelic-
Again, THE BEST option, end of story.
Armor:
Stone Archon-
This is the Armor that I have planned the Stats out for. While one can use another Armor, why would they? 60% FHR easily attains the 3 Frame Hit Recovery Breakpoint in conjunction with only another 26% FHR. Not to mention the Defense of over 2k, as well as the +16 Strength and Vitality. Really the only option here.
Helm:
Jalal's Mane-
The only option here. 30% FHR, reaches the 3 Frame Breakpoint with Stone easily. +20 Strength, 20% Bonus to Attack Rating, +4 ShapeShifting Skills. Nothing else should ever be even considered. 'Cham' it.
Shield:
StormShield-
Are you kidding me? This is absolutely 100%. 35% DR, +30 Strength, great Blocking, great Defense. No question on this. 'Hel' this or put a -15 Requirements, 15 Resist All Jewel in it.
Weapon:
Griswold's Caduceus-
No doubt here. 3x40/15 'Lo'ed Griswold's "Caddy" is by far the best choice, and really the only viable one. Hits the final IAS Breakpoint for 4 Frame Fury, still carries a great amount of damage. 'Lo' is by far the best choice for the final socket, as Deadly Strike is very useful.
On Weapon Switch:
Weapon:
'Call To Arms' Flail-
The best option, as it has low requirements. Of course a perfect would be ideal, though any will do fine.
Shield:
Lidless-
Everyone knows this, boosts your Battle Orders and Battle Command up an extra level for more Life.
With this gear you will hit the final realistic FHR Breakpoint, and THE FINAL IAS Breakpoint, not to mention having a nice amount of Open Wounds, Deadly Strike, Crushing Blow, and Defense.
Charms:
Ideal Charm setup:
39x3/20/20 Small Charms-
Really, is there anyone who could possibly argue against these being effective? If you find your Resistances not to your liking, substitute a few of the 3/20/20s with 20/5 Resist Charms until they are satisfactory.
Annihilus Unique Small Charm-
Again, how can one possibly doubt the usefulness of the Anni?
Credits:
.Gauss.-Allowing me to use a somewhat adapted form of his Guide Format.
Tommy Gustafson's FHR/FBR tables.
Weapon Speed Calculator.
Myself, as I put a considerable amount of effort into this.
-DAN
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G
09 May 2008, 18:15
ds/cb build
eh, 80/30 coa - eth bug fort arch - 40/15 ss - craft gloves 20/10-15 cb
craft belt 15 cb/30-50 life - angelicas + raven - 120 ber "cb" pb sword - gore.
jalas 40/15 - eth bug fort arch - 40/15 ss - bloodfist - dungo - anglicas+raven - grief pb - treks
37X 3max/20ar/20hp Sc's
37X 40ar Sc's
10max/70ar/40-45 hp Gc's
50 dr% perf
86 fhr% perf
120 % ias
Grimm
04 May 2008, 02:37
Wow how undeniably lame this guide is, i agree with pkz 40ias grief or ebotdz the grief will have longer range but i prefer ebotdz also i find little use for CTA. with max res and enough into vita your hp should be 5k w/o it. i keep
Etombreaver on switch zod,2x40/15s owns casters. i keep angelics rings and ammy in stash just for smiters and some barbs. and by far the hybrid rabies/fury build is much more superior in PVP to just plain old fury. hitting a smiter with a 49k rabies and just walking away while he dies really gets em going.
Gamesource.dk
30 Jan 2008, 03:25
Omg! Have to agree with the person whop wrote the stuff below!
This guide isnt that good!
xxooxx
23 Dec 2007, 17:38
Dude.. this completely sucks! 225 vit at lvl 80? it should be around -350-400.. and grizzy wep? ROFL! with this setup u will have like -30 all res.. omg soj for a melee char?? rofl!! guys.. do dont follow anything on this setup!
Druididoo
28 Aug 2007, 08:30
i use Ebotd Tm has wep n it do insane dmg only prob no sheild so i get kill easy if i can't get to enemi
*pkz
12 Aug 2007, 20:41
Did you just say SoJs.........kill me now. You could at least have gone with BKs if you weren't going to use RFrosts...the life would be better than TEH UBAR MANAZORZ.
Seriously..come on.
What in the Hell is Energy?!?!?! lol energy is MANA [email protected]
--I'm pretty sure he knows that. Really. That's like me saying "LOL [email protected] tEH STARTR WAEPON AND SHEELD R NOT GUD"
See the similarities?
And if you're trying to make a decent druid (as in, if you're recommending they get a grief (PHASE BLADE, 40IAS ONLY FOOLS)) then you may as well tell them to put a spirit on switch. Most people know this, except you apparently. +2 > +1 roflzorz
And you won't hit the FINAL IAS BPZ! You'll hit an acceptable one for one-handed. My Reaver dru will still swing faster.
If you need any more assistance, just post more bad information and I'll do my best to put you in your place.
Thanks.
*pkz
Bogangles
12 Aug 2007, 20:17
Fury Werewolf Guide PvP ( Remix )
REMIXXXXXXXXXXXXX LOL CHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA This is Called JAY/JAY'S GUIDE
Why not start things off chronologically-With the Gear lol
Gear again lol
Gloves:
Drac's
Belt:
Botts:
Gore Riders
Rings:
Everything Beats Angelics
Amulet:
Everything Beats Angelic's LOL
Armor:
Fort or Enigma
Helm:
Jalal's
Shield:
SS OR STARTING SHIELD IT PWNZZZZ
Weapon:
Grief or Ebotd or the starting weapon lol IT PWNZZZ
I find that the best way to go about leveling is: OKAY ENUF OF THE OLDSKOOL LETS TLK 2007 JUST GET GRUSHED (Glitch RUSHED) and then when in Hell DO CHAOS TILL UR 60 and THEN DO ANCIENTS THEN DO BAAAAL RUNSSS OR CHAOS IF U PREFER
Now to the fun part, Stats and Skills.
While there are different options when it comes to Skills setup, I�ll leave that decision up to you and give you both of the main builds.
SKILLS:
20 WereWolf-
You are a WereWolf, no question on maxing this.
20 Lycanthropy-
Again, imperative. More Life is never something to laugh at.
20 Fury-
Your main attack Skill, why wouldn�t you max it?
20 Heart Of The Wolverine FOR SUREEEEE
XXX Cyclone Armor- DONT GET THIS
1 Feral Rage-
Gives you a Life Leech bonus as well as a Walk/Run Speed bonus when active, useful to get around faster. Remaining points here or Cyclone Armor, up to you.
3/2 Prerequisites-
You will have 3 Prerequisites if you use Heart Of The Wolverine as your Spirit, and 2 if you opt to use Oak Sage.
Again, quite a few choices to be made here, and I will leave these up to you rather than tell you what to do. Let me know if you have any other ideas or feedback specific to the Skills setup.
Base Stats at level 80: w/e dont care..
Strength: 75
Dexterity: 170
Vitality: The rest, should be 225, depending on completion of the �Lam Esen�s Tome� quest.
What in the Hell is Energy?!?!?! lol energy is MANA [email protected]
Aight boys if ur looking at this u will become a good druid and not a outdated 1980 druid..
Gear:
Gloves:
Dracul's Grasp-
Life Tap, and a nice bonus to Strength. While some may prefer SteelRends, they throw your Strength Requirements way off, and frankly aren't worth losing the Life. +15 Strength is imperative, while the Life Leech and Defense aren't so important.
Belt:
Verdungo's Hearty Cord-
No question here, huge bonus to Vitality, DR, FHR, unbeatable. Get a xx/15 'Dungo's to reach the max %DR of 50%. Of course 40/15 is ideal, but not everyone can afford this. ( I dont know what this is but sure lol..
Boots:
Gore Riders-
Fairly obvious choice. Open Wounds, Crushing Blow, Deadly Strike,Great for ANY Melee character.
Sandstorm Treks-
While a nice eth pair of Treks is your best option, they're quite costly. Even a non-Ethereal set with nice Stats will do well here. 20% FHR, +15 Strength and Vitality, a good amount of Defense.
Rings:
Soj's or Reven forst lol AGAIN Forget Angleic
Amulet:
Highlords forget Angelic
Armor:
lol Stone its 2007 goin on 8 bud i wuld use fort or nigma.
Helm:
Jalal's Mane-
The only option here. 30% FHR, reaches the 3 Frame Breakpoint with Stone easily. +20 Strength, 20% Bonus to Attack Rating, +4 ShapeShifting Skills. Nothing else should ever be even considered. 'Cham' it.
Shield:
StormShield-
Are you kidding me? This is absolutely 100%. 35% DR, +30 Strength, great Blocking, great Defense. No question on this. 'Hel' this or put a -15 Requirements, 15 Resist All Jewel in it.
Weapon:
NOT GRIZ get GRIEF OR EBOTD
On Weapon Switch:
Weapon:
'Call To Arms' Flail-
The best option, as it has low requirements. Of course a perfect would be ideal, though any will do fine.
Shield:
Lidless-
Everyone knows this, boosts your Battle Orders and Battle Command up an extra level for more Life.
With this gear you will hit the final realistic FHR Breakpoint, and THE FINAL IAS Breakpoint, not to mention having a nice amount of Open Wounds, Deadly Strike, Crushing Blow, and Defense.
Bogangles
12 Aug 2007, 20:05
Dude outdated listen to other peeps LOL THIS IS SWEET IM UP IN THE WRITING HAHDHHSD AND MIKE STFU STOP COMPLAININ BUD MAKE A GUIDE URSELF
Mike
10 Jul 2007, 16:27
Lol at all the tards complaining about this guide being crap, the thing is that it's totally OUTDATED. It's old. Think before writing crap.
death705
22 Jun 2007, 02:52
cyclone is good when ur done maxing everythin then nof course u should hav better res.
MattB
03 Jun 2007, 23:12
Its an ok guide but u should stay away from cyclone shield because it destroys the purpose of being a werewolf druid.
death705
05 May 2007, 04:04
well i hav highlords but is hellmouth or vambraces (uniqe for got the name) better?
Morphling
05 Feb 2007, 08:07
Out of date.
37x3/20/20
OR
9x 40+ life ss gcs.
If not 40+ life, not worth it.
Highlords+2x 20dex ravens are better than angelics unless you really need to hit that often. I'd argue I hit almost if not as often as you, and much harder. If you can get an 08 highlord you're endgame, but they're amost always unperm, so good luck.
40ias grief pb > EbotdZ > caddy.
Has to be 40ias to hit the same ias bp. (Grief is bm though)
Gores don't have 15 str...but are still the best choice.
Fort is definately the best choice, with the only arguable alternative being a 120 max damage armor with 90+ life. If you cannot afford either of these, go for an enigma, the str saved with benefit you as vita. If you use a stone I'll stone you.
Bubba: pit is in a1, outside outter cloister.
Joe: 3/20/20 and 20/5 are pretty common terms for small charms, 3max damage, 20 attack rating, 20 life (fine small charm of vita) or 20 life 5 all resist (scintilating small charm of vita).
K R C: Last wish has no IAS, fury only uses the ias on the weapon. That's why it's crucial to have a fast weapon. 40ias on a pb = 60 on a zerk, see my above line for weapon selection.
not that good: no you're not. Maras and sojs would own...on your caster wwolf? No. You're suggestions' quality are represented best by your typing skills.
If anybody needs help IM me on AIM at Georgeoffrey. Thanks.
bubba
23 Dec 2006, 05:42
12-15 Pit runs, raiding works best here.
What is a "PIT Run" ???
no place in actI called 'pit' !
omfg
joe
23 Dec 2006, 05:22
wish I knew what the f**k 3/20/20 Small Charms were; let alone 20/5 charms. Do you do that crap by accident, or are you trying to screw people up?
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