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Faster Cast Rate |
Faster Hit Recovery
Wolfbarbs-the Ultimate Guide
II. Stat point distribution
III. Skill point placement
VII. General Information
In the vast peak of Mount Arreat had once stood a formed alliance within the
Barbarians and Druids, the relationship between the two tribes were strong
together. However it came to a day where King Bul-Kathos and Master Fiacla-Gear
were thrown into augment about the period of the Uilescadh Mor, the final bout
with Man and Demons. So it came to past that the leaders have chosen their
seperate ways. Many Barbarians of Mount Arreat had taken sides with Fiacla-Gear
to study the arts of the Caol Dulra, the nature arts of the druidic ways. In
time of these teachings the students were able to moprh and change their bodies
to now become Werewolves! Now, these warriors stand in the fight of the
So..Some of you have a Wolfhowl sitting in your stash, other seek how to make a
Wolfbarb..Want to make use of it or find a place of information? You came to the
right place this guide will tell you how!
II. Stat point distribution-
To get started, stat points are the skeleton to a successful Wolfbarb. How you
displace them later gives results how well your Wolfbarb does. Consider life,
damage, block, attack rating, and defense when doing these. For best efficency
Strength: Stregth, this would only be important for wearing your equipment. For
the fact that each point of strength is 1% enchanced damage a Wolfbarb's damage
won't be greatly suppled by it. Find out your highest strength requirement and
find out any added from equipment or charms. Add a minimal amount.
Dexterity: Now for those who are using shields dexterity plays a role in the
chance to block. This is based on your level and how much dexterity you need,
Formula: (2*clvl*75/Shield Block)+15. So an example for a level 85 Barbarian
using a Stormshield would be (2*85*75/72)+15=193 dexterity for maximum block.
dexterity also adds attack rating and defense, the attack rating would be
formulated: ((Dex*5)-35+class bonus= base AR, so an example on 193 dex would be
((193*5=965)-35+20=950 base AR. As for defense every 4 poins of dexterity
provides 1 defense.
Vitality: This is probably the most important of all your stats, life! The main
advantage of a Wolfbarb is the insane life bonus's you can achieve. After
strength and dexterity has been taken care of drop your remaining stats into
here, each point of vitality gives 4 life. Teamed with Werewolf, Lycanthropy,
and Battle orders gives a good sum of life.
Energy: Energy? There's no need for energy here, Battle Orders adds enough for
PvP or PvM.
III. Skill point placement-
Now to get to the meat of the Wolfbarb, every class has its advantages and
disadvantages when it comes to skills. Wolfbarbs get a great advantage in this
area, where as they draw strenght from Combat masteries and Warcrys. Heres a
list of skills to follow.
20 to -Weapon- Mastery: Depending on your weapon of choice, choosing a weapon
mastery will increase your damage and attack rating. Per point this skill grants
5% damage/ 8% attack rating/ Critical strike based on skill level.
20 to Iron Skin: This skill increases your base defense by a % making your
oponents chance to hit minimal. Starting at 30% per point this skill grants 10%
20 to Shout: Another defense modifyer this multiplys your over all defense by a
% making you an even harder stone to break. Starting at 100% per point this
grants 10% over all defense.
20 to Battle Orders: The main life mod for any Barbarian. This increases your
maximum life, mana, and stamina by a %. Per point this skill grants 3% life/mana/stamina.
1 to Howl: A prequesite for Shout, Battle Orders, and Battle Command.
1 to Increase Stamina: A prequesite for Increase Speed.
1-5 to Increase Speed: Makes you run/walk faster, has its advantages over other
1-10 to Natural Resist: Natural Resist is fairly useful for those who plan on
fighting casters or elemental/melee, even those of monsters that have powerful
1-10 to Battle Command: A skill that increases every other skill by 1 point.
Only add more to this skill if you wan extended cry duration. The extra extended
time could outlast your Werewolf duration.
Here we get to the skin of a Wolfbarb. Equipment! Here you want to look for
faster hit recovery, attack speeds, defense, damage, and life. There will be two
sides to this, battle equipment and prebuff gear. This includes options for both
rich and poor.
A Wolfbarb is not tied to any specific weapon. Depending on the speed or damage
you want will determine what you use. Usually you either go for the slower but
more powerful or the faster and less powerful, to figure the speeds refer to
TheDragoons calculator here . (Use the Normal Attack speed chart. The Feral
chart is inaccurate.) Your weapon of choice would correspond to the correct -Weapon-
Mastery you choose. Some weapons of my pick are.
Lightsabre Phase Blade
Baranars Star Devil Star
Aldurs Rythm Jagged Star
Breath of the Dying Warspike
Grisworlds Redemption Caduceus
For your amror slot you would want to use this as your main source of defense.
Iron Skin and Shout would receive most of its defense from this. Seek and armor
within the defense ranges of 1500-2000+ defense with likeable mods. Some armor
of choice are.
Que-Hagens Wisdom Mage/Archon Plate
Shaftstop Mesh/Boneweave Armor
Stone: Elite high defense, low strength armor
Steel Carapace Shadow Plate
Arkaine's Valor Balrog Skin
Your most obvious choice for a helm is a Wolfhowl! I really couldnt recomend
another. it offers good defense, your shifting capabilities, 2-3 to Warcrys, and
most importantly you only wolf attack. Belive it or not Feral Rage does help
your damage and attack rating, and has two nice additions. Life leech for
PvM'ers and faster run/walk for any kinds of runners.
As far as i know for all players a shield can be your best freind, PvP or PvM.
As for those who like 2-handers That would only be useful as far as PvM. Refer
to TheDragoons caclulator here for block speeds. However the shields i recomend
Sanctuary: High defense, best base blocking, lowest strength shield
Spike Thorn Blade Barrier
Find a sutible glove that could help places such as life, or hit recovery, even
damage on the gloves. Find gloves like these.
Bloodfist Heavy/Sharkskin/Vampirebone Gloves
Soul Drainer Vambraces
Dracul's Grasp Vampirebone Gloves
Steelrend Ogre gauntlets
For those who plan on fighting runners or such you may want to find a boot with
a decent run/walk %. Otherwise find mods here similar to gloves or any other
helpful mod. I suggest these boots.
Waterwalks Sharkskin/Scarabshell Boots
Wartravelers Battle/Mirror Boots
Sandstorm Treks Scarabshell Boots
Gorerider War Boots/Myrmidon Greaves
In this slot you would need to find phsyical damage reduction here and other
helpful mods such as life. The belts of choice are.
String of Ears Demonhide Sash/Spiderweb Sash
Verdungo's Hearty Cord Mithril Coil
The rings are very helpful for the many mods rings can give you, look for attack
rating and stats here. Find some rings like these.
Bul-Kathos Wedding Band Ring
Raven Frost Ring
Wisp Projector Ring
Angelic Halo Ring
The amulet should correspond with your rings, combining them for maximum stat
effect. The amulets i suggest are.
The Cat's Eye Amulet
Highlords Wrath Amulet
Mara's Kaleidoscope Amulet
Angelic Wings Amulet
Now we come to the prebuff side. Prebuff meaning that you acquire certain + all
or skill tab skills and cast to improve any given stats. For maximum efficency
especialy PvP you would want to have all your shift and Warcrys at the most it
can be. The prebuff gear is lsited here.
Arioc's Needle Hyperion Spear
Skin of the Vipermagi Serpent Skin/Wyrmhide Armor
Stone of Jordan/Bul-Kathos Wedding band Rings
The Eye of the Etlitch Amulet
Wolfhowl Fury Visor
x2 Heart of the Oak's Flail
Chains of Honor -armor-
Stone of Jordan/Bul-Kathos Wedding Band Rings
Maras Kaleidoscope Amulet
Arachnids Mesh Spiderweb Sash
Wolfhowl Fury Visor
Well that's the end for equipment, but for those who need to find out about
faster hit recovery once again refer here to TheDragoons calculator here .
Charms! Who could play with out them. This offers a big importance to your
wolfbarb search for these types of charms.
Assorted Small/Large/Grand Charms with attack rating, life, and maximum damage
or hit recovery.
Annihilus Small Charm (If possible).
Combat Mastery Grand Charms with life or hit recovery.
At last we are at the strategy part of the page! For all those duelist and
PvM'ers this will tell you how to make the most of your Wolfbarb in certain
For those who plan to be mage slayers, the advantage you have here is the fact
you can take many many hits due to high life, speeds, and resist. Make use of
the so helpful Anya quest do each of them 30 permanent resist you cant beat. Now
Barbarians have this magical skill, Natural Resist puting at least 10 into this
puts you well over the the 0 point. Make great use of Guardian Angel since it
offer 15% to you maximum resist increasing its capacity, after that find ALL
posible ways of gaining resistance either through 3-5 all resist charms or the
Sanctuary runeword helps the most in this subject it offers 50-70 resist! Now
the other things that casters do is that...they run! Or teleport, this becomes a
problem you'de think but not for Wolfbarbs. Due to the awsome skill of Feral
rage which offers an increase in run/walk speed up to 5 charges this teamed with
Increase Speed and your boots would make a running force to be feared with.
Since most casters have no really good source of hit recovery this is where you
can shine in stunning them till they're dead find a really fast attacking weapon.
Follow this and any caster would be toast.
Howbout those Bowazons? Well the strategy kinda reflects upon the way of killing
casters except most of them deal in physical damage. your plan here is to have
maximum physical damage reduction, the "cannot be frozen" mod, top life, and the
most run/walk you can acquire. In my experience of dueling Amazons i had seen
that not many specailize in phsyical damage reduction and hit recovery so like
casters a fast attacking weapon would be suitable for a case like this. The
Feral Rage skill has its use here making it so that you would corner any Amazon.
Now for a melee subject, there are barbarians and Paladins that have massive
defense bonus making any one have a hard time hitting them. This kind of thing
can be countered by the awarding attack rating Wolfbarbs can get. Being that
there are five sources of attack rating it would make it posible for most
defense to be peirced. Werewolf, -Weapon- Mastery, equipment, charms, and Feral
Rage skill. So to make the most of your attack rating make sure you have the
most of your prebuff as explained earlier in the guide. Your -Weapon- Mastery
should be at its max, and you charms should be assorted life, attack rating,
damage Small/Large/Grand Charms, finally the most important part of you attack
rating set up the Angelic Halo/Wings combo this is very effective becuase when
teamed together each ring gives 12 attack rating per level at 99 the attack
rating given off is 1188. In the end your results should be within 26-30k or
more attack rating.
That is about all the strategy information i have, unfortunatly for those of
classes that have magic attacks i have no real strategy for them.
VII. General Information-
Well it's important to know your advantage and disadvantage to what ever you do.
Here are the list of them.
-Being frozen does not slow your attack speed at any frame.
-The speed you can go at is not limited.
-Your Combat Masteries and Warcrys still apply in Wereform.
-Huge amounts of life, defense, attack rating, and speeds can be attained.
-Being frozen affects you run/walk speed.
-Lack of damage.
-+ all Druid skills or Druid skill tab skills will not increase shift
This goes to the freinds that helped me with the information and helping me put
together the whole guide. Thanks
Thank you for reading this guide, and good luck for those who do attempt
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