Eth Armor Upgrade Bug
Affects Realms and SP/Open
Due to a calculation skip, the ethereal bonus to defense is lost when upgrading
any unique ethereal armor piece (belt, gloves, boots, armor, shield, helm). The
item remains ethereal, but loses all defense bonuses. There is no fix at the
When a piece of armor is dropped, its defense is calculated in the following
1) A random number is selected between the min/max base defense for that armor
2) If the armor has ED%, step 1 is ignored and the base defense is instead set
3) If the armor is ethereal, multiply the base defense by 1.5
4) ED% is applied as a multiplier on base defense
5) Defense+X is added
... and you have the final, displayed defense rating for armor.
Now, for the bug: when you upgrade unique armor, steps 2 and 3 are skipped when
calculating the new defense.
Many armors which have elite min not much above exceptional max will not benefit
much from the upgrade, and will probably not be worth upgrading at all
considering the rune cost and str/level reqs. *Ethereal* versions of armor are
even less worthy to upgrade, as they lose the 50% bonus and can often end up
with *lower* defense and have higher reqs. Not a good deal. :-
If u use the cube formula:
1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + *Normal* Body Armor = Socketed Body
Armor of same type
Random number of sockets 1-Max.
You will get 50% more def on all ETH armors.
Ethereal bonus is 50% and the bugged Ethereal armor bonus is 100%.
If you found Ethereal boneweave that had 750 defense, this would become 1000
500 base defense makes 750 defense ethereal, and 1000 defense bugged ethereal
it does work with shields and helms...
1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm = Socketed Helm of
1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield = Socketed Shield of
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