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Fury Werewolf Guide PvP
Welcome to my PvP Fury WereWolf Druid guide. This build will be able to compete
with most pubby Paladins and Barbarians quite well. And is more than viable in
any PvM applications. Enough chit-chat, though...
Why not start things off chronologically-With the low level setup. While there
are many options available to you when it comes to “leveling gear” for this Wolf,
I will give you one setup that is easily attainable.
Now there are two choices here, BloodFists and Death’s. While the Bloodfists
have a nice amount of Life, FHR, and 10 IAS, I find that Death’s are a better
option when used in conjunction with the Death Sash as well. This provides 8%
Life Leech as well as 30% IAS, 15% Resistance to all, and even the all important
Cannot Be Frozen.
If you chose to use Death’s Gloves, then no question you should be using Death’s
Sash as well. Really an unbeatable combination for such a low level. However, if
you went with Bloodfists another option is superior. Hsaru’s Belt is quite good,
providing 20 Life and 20% Cold Resist. It really shines, though, when used in
conjunction with Hsaru’s Boots, providing a Defense and Attack Rating boost
based on Character Level. Another fair option is to just use any Rare/Magical
Belt you come across leveling.
Again, if you opted to use Hsaru’s Belt, then this is a no-brainer. Definitely
Hsaru’s Boots as well. If you went with the Death’s combination, a great option
for Boots would be Cow King’s Boots, with an amazing +20 Dexterity and nice
amount of Fire Damage-at level 13 mind you-there really isn’t a better option
Well this isn’t even really a decision, go with Angelic’s.
Again, nothing beats Angelic’s.
Everybody loves Twitchthroe, with 20% IAS, +10 Dexterity and Strength, 25%
Increased Chance of Blocking, it cannot be beaten at level 16.
There are a few good choices here, Biggin’s Bonnet is useful with a nice boost-+15-to
both Life and Mana as well as 30% Enhanced Damage and +30 Attack Rating. Though
you may wish to switch this out once you reach 15-20, for something more suited
to a WereWolf-possibly a nice Druid Pelt.
I find that any old shield you can purchase will do fine until you reach 29, at
which point a Rhyme Shield will help you level in Baal runs. Just try to find
something with the “Deflecting” mod and you’ll be set.
Here you are on your own, as there are many different possibilities. I will
mention, however, that Civerb’s Cudgel and Death’s Sword are both fine choices.
I find that the best way to go about leveling is:
1-4 in Cold Plains, raiding full Baal runs, etc.
4-8 in Stony Field, raiding more.
8-12 Tristram runs, make a pubby game for this.
12-15 Pit runs, raiding works best here.
Then just pubby Baal runs.
Now to the fun part, Stats and Skills.
While there are different options when it comes to Skills setup, I’ll leave that
decision up to you and give you both of the main builds.
You are a WereWolf, no question on maxing this.
Again, imperative. More Life is never something to laugh at.
Your main attack Skill, why wouldn’t you max it?
20 Heart Of The Wolverine OR Oak Sage-
This is where it gets tricky, while I prefer Heart of the Wolverine over Oak
Sage, others may not agree. I feel that I just do not hit to my liking without
the great Attack Rating bonus granted by Heart Of The Wolverine, and the Life
will be plentiful with this build without Oak Sage. Not even mentioning the
Damage bonus on Heart Of The Wolverine-Yes I am biased, but the choice is yours.
10 Cyclone Armor-
Must be cast BEFORE you “transform” into Wolf form, useful when facing Elemental
Builds in pubby duels, or the occasional Melee Sorceress. Put all other
remaining points after everything else here, or into Feral Rage if you’d like to
focus more on PvM.
1 Feral Rage-
Gives you a Life Leech bonus as well as a Walk/Run Speed bonus when active,
useful to get around faster. Remaining points here or Cyclone Armor, up to you.
You will have 3 Prerequisites if you use Heart Of The Wolverine as your Spirit,
and 2 if you opt to use Oak Sage.
Again, quite a few choices to be made here, and I will leave these up to you
rather than tell you what to do. Let me know if you have any other ideas or
feedback specific to the Skills setup.
Base Stats at level 80:
Vitality: The rest, should be 225, depending on completion of the “Lam
Esen’s Tome” quest.
What in the Hell is Energy?!?!?!
Here comes the fun, the PvP gear. You will NOT be able to use most of your gear
until you have reached level 70, as the Base Strength is low in order to have as
much Life as possible. I have put much thought into this, and believe it is the
best possible setup for this Build to be effective. Here we go.
Life Tap, and a nice bonus to Strength. While some may prefer SteelRends, they
throw your Strength Requirements way off, and frankly aren't worth losing the
Life. +15 Strength is imperative, while the Life Leech and Defense aren't so
Verdungo's Hearty Cord-
No question here, huge bonus to Vitality, DR, FHR, unbeatable. Get a xx/15 'Dungo's
to reach the max %DR of 50%. Of course 40/15 is ideal, but not everyone can
Fairly obvious choice. Open Wounds, Crushing Blow, Deadly Strike, +15 Strength.
Great for ANY Melee character.
While a nice eth pair of Treks is your best option, they're quite costly. Even a
non-Ethereal set with nice Stats will do well here. 20% FHR, +15 Strength and
Vitality, a good amount of Defense.
There is no other viable option here. The mass amounts of AR that this
combination carries is absolutely imperative to the success of this build.
Again, THE BEST option, end of story.
This is the Armor that I have planned the Stats out for. While one can use
another Armor, why would they? 60% FHR easily attains the 3 Frame Hit Recovery
Breakpoint in conjunction with only another 26% FHR. Not to mention the Defense
of over 2k, as well as the +16 Strength and Vitality. Really the only option
The only option here. 30% FHR, reaches the 3 Frame Breakpoint with Stone easily.
+20 Strength, 20% Bonus to Attack Rating, +4 ShapeShifting Skills. Nothing else
should ever be even considered. 'Cham' it.
Are you kidding me? This is absolutely 100%. 35% DR, +30 Strength, great
Blocking, great Defense. No question on this. 'Hel' this or put a -15
Requirements, 15 Resist All Jewel in it.
No doubt here. 3x40/15 'Lo'ed Griswold's "Caddy" is by far the best choice, and
really the only viable one. Hits the final IAS Breakpoint for 4 Frame Fury,
still carries a great amount of damage. 'Lo' is by far the best choice for the
final socket, as Deadly Strike is very useful.
On Weapon Switch:
'Call To Arms' Flail-
The best option, as it has low requirements. Of course a perfect would be ideal,
though any will do fine.
Everyone knows this, boosts your Battle Orders and Battle Command up an extra
level for more Life.
With this gear you will hit the final realistic FHR Breakpoint, and THE FINAL
IAS Breakpoint, not to mention having a nice amount of Open Wounds, Deadly
Strike, Crushing Blow, and Defense.
Ideal Charm setup:
39x3/20/20 Small Charms-
Really, is there anyone who could possibly argue against these being effective?
If you find your Resistances not to your liking, substitute a few of the
3/20/20s with 20/5 Resist Charms until they are satisfactory.
Annihilus Unique Small Charm-
Again, how can one possibly doubt the usefulness of the Anni?
.Gauss.-Allowing me to use a somewhat adapted form of his Guide Format.
Tommy Gustafson's FHR/FBR tables.
Weapon Speed Calculator.
Myself, as I put a considerable amount of effort into this.
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